π! What a fun number, but as much as I’d like to rant and rave about it, I don’t have much time to spare writing this post. Why?
NaNoRenO 2013 is counting down and we’re in the middle of March! We’ve been working on three games this year and progress is good so far. Let’s talk about them!
Lluvia de Peces! is Funnyguts’s project this year, and it’s about a yearly phenomenon in Honduras.
Nearly two decades after leaving her home in Yoro, Adelita is taking a vacation and has decided to visit her parents back home. When she arrives in Tegucigalpa she runs into an old friend, Ciro, who’s spent his life working around Yoro. He offers to drive her back to Yoro, and recommends that she join in the festivities that should be starting soon, once the first big rainstorm of the season comes. While Adelita remembers the yearly rain of fish, and childhood memories gathering up the stranded fish, this will be her first time in the country since Yoro created a festival to celebrate it in the late ’90s…
The script stands at approximately 5500 words right now, with one more scene being added in so the wordcount is likely to go up.
Reverse Robin is another project that Funnyguts is running. Like your usual Round Robin stories, everyone adds in their own piece to tell a story; the twist here is that the first piece of the story was the end! Everyone else writes a scene connecting to the previous entry and tries to reach the beginning. It’s an experiment that’s bound to lead to interesting results and anyone can join in! Yes, that includes you dear reader. Contact her by PM on LSF or comment on this blog post to get in touch.
Finally, Left of Center is my project this year and it’s proving to be huge. Don’t believe me? The folder is about 165MB right now and that doesn’t even include all the music I need for an in-game music player that you guys can click to change songs. It seemed like a good idea at the time. If you don’t care about file size, then here’s a Lint Report:
The game contains 1,075 dialogue blocks, containing 14,550 words and 78,016
characters, for an average of 13.5 words and 73 characters per block.
The game contains 27 menus, 0 images, and 16 screens.
I’ve been good on writing at least 1K words a day and I’m on Day 4 out of 6, so if I speed up a bit I’ll have a good enough time to edit and have others proofread. “But what’s it about?” Well, click on the thread :V I’ll end this bit with a concept sketch by moondeertribe of two characters. It should speak for itself.
And so that’s our NaNo line up this year. We’ll be setting up pages after March ends and the games are done, so keep track of those threads for the latest news. Moya out!
“Will you love me forever?”
William and Shirley love each other with all their heart and have been going strong for quite some time, but one misunderstanding later and an irreversible tragedy occurs. Even after this, will their love stand the test of time?
Download for all OSes here. Credits are inside the game.
It’s finally done :’D Doing this was good coding practice for me and I got a lot of experience slimming down code. If anyone checks the source code (which is open, I actually want people to check that out) you can see what I’ve done to it.
In other news, we’re making progress on TWCC-related things.
A procession of the boys, going where? We just don’t know. These are the flat colors right now, everything should be shaded in nicely by Rei.
After a bit of discussion, we’re also finally opening up our dev forum for others to join. It’s over here, and if you’re wondering why we used to have separate boards for fans and the team, it’s because we wanted the forum to integrate with the website as much as possible. It wasn’t as efficient as we would have liked, so here we are now. We’ll be posting more insider info there so it’s to your benefit that you join. What are you waiting for? Go go go!
Or rather, old ones that are just getting nice and shiny for you guys to play. Remember that “Spirit of Disaster” Adversity Competition held by Hanako Games back in October? We’ve decided to make a smaller individual build of Anniversaries, Adversity, and Pepper for you guys to play.
Besides this new title screen, all the content is the same. If you didn’t participate in judging for AdComp, you should check it out! Download Anniversaries, Adversity, and Pepper for Mac/Win/Linux combined.
I’ve also been working on a short story of mine that’s… over a year old? I actually wrote the script a long time ago as a way to break out of writer’s block one day, and I wanted to finish it up for the last NaNoRenO (that was back in March, whoa!) but I couldn’t find the time. Not that I was putting effort into it back then; it was going to be intentionally messy and horrible. It’s getting a reboot with help from Mink, and it actually doesn’t look half bad.
Right now it’s all free resources. Who says those are bad? I tried to stay away from the stuff that’s been overused to hell and back (I’m looking at you, Incompetch. Even if your music is good it’s been floating around the OELVN scene too much). The only custom assets it needs should be a title screen and some chibis, and the script only needs a little bit added to it. It’s essentially done and shouldn’t take too long to finish.
And welp, 2013? That seems so surreal to me now that I think about it. Where’d you go, 2012? Hopefully it’ll be a better year, so see you then!
Hey guys, what’s up? A lot of things have happened down here. Please welcome Miyoko, an artist, to our group! It hasn’t been long since she’s joined, but she’s been a big help already. All our games are slowly making progress with Lady Luck planned for an end of year release. Speaking of that, Rei’s done some nice concept art of lead girl Julie!
Well okay, Halloween’s over but it’s still Mexican Day of the Dead.
So what’s new? Let’s start with…
The Lockdown of Shinisou Elementary now has a page on the website. This is a short horror KN by Untramen about a mysterious man who appears in front of the local elementary school. What’s he up to? It’s under 1.3k words, so it’s a quick read. Check the page to download and we hope you enjoy it!
I’m looking to port the game to the WebStory Engine since it’s only a simple KN, and though I thought I wouldn’t be able to coordinate the sound effects as nicely as they are in Ren’Py, I think I have a solution. No idea when I’ll get this done, perhaps next holiday?
In other news, Gutsy’s ready to go live with that smaller project we hinted at in the last post. It’s a gambling VN, tenatively titled Lady Luck. You play as August, a man addicted to gambling for his primary source of income. It’s not the best of ideas to hand your entire wallet to fate though. Most of the script is done and what’s left is to program and draw the art for it, as well as editing and such.
And well, that’s it I suppose. Rei’s no longer quite as busy as she was before, Rin’s still busy with school, Gutsy’s working on Lady Luck, and me? Ahahaha you’re a regular comedian, aren’t you? Those scholarships take a while you know.
Yeah, that Sriracha. As in the hot sauce. More on that later after the cut.
We’re happy to welcome Rin to the TTG team as an artist who’ll be coloring the sprites for That’s the Way the Cookie Crumbles and and drawing the cast for Puella Magi Ibuki Magica! She’s also the artist for her own project, Kaguya-hime: The Moon Princess Tale. From the Story page:
The story is based on a Traditional Japanese’s fairy tale ‘Kaguya-hime’, also known at ‘The moon princess’ or ‘The shimmering princess’. According to some source, the story is “among the first – possibly the very first – text of any culture assuming the Moon to be an inhabited world and describing travel between it and the Earth.
You can visit her project website to learn more details!
Hey guys! It’s been a while since we last updated, but I always want to make sure our posts have important stuff. Real life has been busy for everyone with school starting again or moving out and such, but we’re getting back into our grooves. So what’s up?
First of all, we’d like to thank everyone who sent some cash our way a big thanks for helping us reach our $100 goal! We promised all our fans that we’d make everyone, donor or not, a special thank you gift if we did. Wondering what we could possibly do for everyone? TwinTurtle Games is going to make a side KN about the TWCC crew! Using the same sprites, backgrounds, etc. from the game itself, we’ll whip up a funny little story for all of you to enjoy. Can’t reveal any more details than that, but look forward to it If anyone’s still interested in being listed as a sponsor of TWCC, the page to donate is here.
Meanwhile, we’re crawling along slowly since all the members are juggling other projects too. We’ve fixed the textbox to remove the rainbow gradient and we’re pushing at the script. I’m working on Santos’s routes; here’s a tidbit!
“Once again, Santos is sitting by himself. I wonder…”
e “You going to ignore me again?”
s “If I answer that question, I won’t be ignoring you. But it’s too late now.”
s “What do you need now?”
e “Break time, I need company.”
s “You have terrible taste in company then.”
We don’t question their dynamic. Till next time!