Jan 232013
 

MtF Main Menu

“Will you love me forever?”
William and Shirley love each other with all their heart and have been going strong for quite some time, but one misunderstanding later and an irreversible tragedy occurs. Even after this, will their love stand the test of time?

It’s more than a simple romance. This is a tale that will bring tears to your eyes.

MtF Preview4
Download for all OSes here. Credits are inside the game.

It’s finally done :’D Doing this was good coding practice for me and I got a lot of experience slimming down code. If anyone checks the source code (which is open, I actually want people to check that out) you can see what I’ve done to it.

In other news, we’re making progress on TWCC-related things.

MADD_boys

 

A procession of the boys, going where? We just don’t know. These are the flat colors right now, everything should be shaded in nicely by Rei.

After a bit of discussion, we’re also finally opening up our dev forum for others to join. It’s over here, and if you’re wondering why we used to have separate boards for fans and the team, it’s because we wanted the forum to integrate with the website as much as possible. It wasn’t as efficient as we would have liked, so here we are now. We’ll be posting more insider info there so it’s to your benefit that you join. What are you waiting for? Go go go!

Nov 242012
 

Hey guys, what’s up? A lot of things have happened down here. Please welcome Miyoko, an artist, to our group! It hasn’t been long since she’s joined, but she’s been a big help already. All our games are slowly making progress with Lady Luck planned for an end of year release. Speaking of that, Rei’s done some nice concept art of lead girl Julie!

Continue reading »

Nov 022012
 

Well okay, Halloween’s over but it’s still Mexican Day of the Dead.

So what’s new? Let’s start with…

Image

The Lockdown of Shinisou Elementary now has a page on the website. This is a short horror KN by Untramen about a mysterious man who appears in front of the local elementary school. What’s he up to? It’s under 1.3k words, so it’s a quick read. Check the page to download and we hope you enjoy it!

I’m looking to port the game to the WebStory Engine since it’s only a simple KN, and though I thought I wouldn’t be able to coordinate the sound effects as nicely as they are in Ren’Py, I think I have a solution. No idea when I’ll get this done, perhaps next holiday?

In other news, Gutsy’s ready to go live with that smaller project we hinted at in the last post. It’s a gambling VN, tenatively titled Lady Luck. You play as August, a man addicted to gambling for his primary source of income. It’s not the best of ideas to hand your entire wallet to fate though. Most of the script is done and what’s left is to program and draw the art for it, as well as editing and such.

And well, that’s it I suppose. Rei’s no longer quite as busy as she was before, Rin’s still busy with school, Gutsy’s working on Lady Luck, and me? Ahahaha you’re a regular comedian, aren’t you? Those scholarships take a while you know.

Oct 012012
 

We’re happy to welcome Rin to the TTG team as an artist who’ll be coloring the sprites for That’s the Way the Cookie Crumbles and and drawing the cast for Puella Magi Ibuki Magica! She’s also the artist for her own project, Kaguya-hime: The Moon Princess Tale. From the Story page:

The story is based on a Traditional Japanese’s fairy tale ‘Kaguya-hime’, also known at ‘The moon princess’ or ‘The shimmering princess’. According to some source, the story is “among the first – possibly the very first – text of any culture assuming the Moon to be an inhabited world and describing travel between it and the Earth.

You can visit her project website to learn more details! Continue reading »

Jul 252012
 

First of all, we’d like to thank everyone who sent some cash our way a big thanks for helping us reach our $100 goal! We promised all our fans that we’d make everyone, donor or not, a special thank you gift if we did. Wondering what we could possibly do for everyone? TwinTurtle Games is going to make a side KN about the TWCC crew! Using the same sprites, backgrounds, etc. from the game itself, we’ll whip up a funny little story for all of you to enjoy. Can’t reveal any more details than that, but look forward to it ;) If anyone’s still interested in being listed as a sponsor of TWCC, the page to donate is here.

Meanwhile, we’re crawling along slowly since all the members are juggling other projects too. We’ve fixed the textbox to remove the rainbow gradient and we’re pushing at the script. I’m working on Santos’s routes; here’s a tidbit!

“Once again, Santos is sitting by himself. I wonder…”
e “Hey.”
s “…”
e “You going to ignore me again?”
s “…”
e “Well?”
s “If I answer that question, I won’t be ignoring you. But it’s too late now.”
s “What do you need now?”
e “Break time, I need company.”
s “You have terrible taste in company then.”

We don’t question their dynamic. Till next time!

Jul 092012
 

It’s been an eventful week here at TTG! In a little less than six days, the demo for That’s the Way the Cookie Crumbles has been downloaded over 150 times! If you haven’t downloaded the game already, help us break two hundred and give the game a try! We’re also still seeking feedback, so tell us what you think! We have a pretty forum available for you, and I spent forever trying to make it work properly, so please make me feel good about adding it and post there!

Since we seem to be doing pretty well for a group that’s just getting started, we’ve decided to do a support drive to help get us on our feet! From now to Monday, July 30, we’ll be giving out special gifts for those of you who send us a donation. Please click here to see our support page and give something!

1) For sending us any amount of money, you’ll receive a Story and Art Gift! We’ll write a short story about one or more of our characters from our games, and then add a related drawing! We’ll even email you first asking you if there’s anything in particular you’d like to see! (The stuff doesn’t necessarily have to be related to TWCC, if you’re more interested in our other games.) Once the art and story are finished, we’ll email it to you! It will be yours to do whatever you want with, and no one else will ever see it. (Unless you let them, which is okay!) This gift will even be available after the support drive is over, so don’t fret if you’re too low on cash this month.

2) For sending us three dollars or more, you’ll receive a Sponsorship Gift!  Your name (or your screen name, if you prefer) will be listed in the final version of That’s the Way the Cookie Crumbles as a sponsor. In addition, we’ll also use your first name (or a name you really like, if you don’t want your own first name attached) as the name of a random customer that visits Elise’s bakery. It’s not quite the Chris Houlihan room, but still, you get your name in the credits and you get to be a character! (If you’re worried that your name will be attached to a crummy customer, I promise to randomize the names for the customers on each playthrough, so your name will end up being connected to every customer at some point.) This gift will only be available until July 30!

3) If the total amount of money we get by July 30 is $100 or greater, we’ll give everyone, even non-donators a surprise! Maybe even two!

Remember, while the Story and Art Gift will be available for the foreseeable future, the Sponsorship Gift will only last until July 30! So please give soon!

Jun 192012
 

We’ve gotten quite a bit done for the demo~ We might even be able to get some music in! But first, let’s see that lineart.

One expression is missing from here, but that’s pretty much Renee! The only sprite left to be drawn is Terry now~

And here’s your bishies! Only two sparkle out of the main cast, I should think. I mean seriously, how many otome games do you see that have a hipster as an obtainable? Huh? Huh? None so far, because hipsters are anything but mainstream. And somehow I thought it’d be entertaining to write the first one that did. Shush you.

And now news for the TTG group in general! retribute has offered us his wonderful composing skills for our games. He’s even got a song for that damn blond shouta dearest Alfonse! We’re grateful for his talents, and expect great things from him as well :3

That’s all for now guys! Thanks for reading and take a cookie on your way out.

May 092012
 

So, game design. It’s kinda my job. I’ve read the second lesson in Game Design Concepts, this one with a focus on what it means to be a designer and a bit on how to plan out designs. As with last time, my thoughts are below.

“Game designers are artists.” I’m clearly not the kind of artist that Reikun and Viridi are, but I guess I am in the sense that I create things. There was a TED talk a while ago (I haven’t watched any of those in forever) describing the three body parts necessary to creating good art: the hand, the head, and the heart. Translated from metaphor, that would be the skill to put everything in place, the intelligence to know how to proceed, and the passion to give what you create power. I have a decent bit of programming skill, a random assortment of knowledge that isn’t particularly focused on game design, and a passion blotted with ennui and fear of failure. I’ll have to improve in all three areas before these games can be good, I suppose.

“Game designers are architects.” I should probably learn how to make a proper design doc. And maybe play Dwarf Fortress and Minecraft more to get a proper understanding of architecture, even if it isn’t quite what Ian meant.

“Game designers are party hosts.” I’m not good at throwing parties, but what a lot of parties don’t (intentionally) have is conflict. You aren’t supposed to beat the crap out of your friends and then go home like nothing happened. I suppose games are a party that have to be carefully planned so that the bruises aren’t too bad by the end of it.

“Game designers are research scientists.” This was one of the things I wanted to be when I finished college. I wonder if I can actually get a paper on this published, and put that statistics class to some kind of use.

“Game designers are gods.” Being a game master for TRPGs has taught me this well. Of course, the best gods are the ones that don’t railroad their followers.

“Game designers are lawyers.” So I’m more the god from the first fifteen chapters of Leviticus, huh? On that note, lawyers tend to throw annoying parties, don’t they?

“Game designers are educators.” Educator was one of the other things I wanted to be when I finished college. Of course, a good educator teaches things that are applicable to lots of different things. When a player finishes my games, what should they take away?

When I saw game design described using the scientific method, I admit I got giddy. As I mentioned above, I wanted to be a scientist. This may not be the most useful way to do science, but it’s something. I suppose the rapid iteration and prototyping stuff is game design’s version of a repeatable experiment. What happens when I get a question about my game’s design that can’t be answered by the scientific method, though? Is that part of the game ‘not even wrong’?

I wonder if the group as a whole needs to be trying iterative design more. I’m kinda doing this with Ibuki, but for the most part I was kinda focused on the technical aspects of seeing if things worked more than I was thinking about how fun it all was. The danger of this is that our games might get pretty complex, which the article warns about as it means taking longer per iteration. (Although I’m guessing the trick is to iterate the core over and over, then add one part at a time and see how it responds, and if it causes a need for a change in an old part. I guess I’ll find out eventually.)

I played my bridges game from last time. It was terrible, all luck with only two players. I decided to change the rules so that the game was cooperative: everyone works together to create bridges. It’s a bit more unique and takes some thought rather than just rolling a die. It’s still terrible, but a few more iterations and I’ll see what happens.