There. I managed to kick myself into working on this game and doing stuff. Witches finally attack, making this finally count as an actual game-like thing. It’s horribly unbalanced, and it’s hard for witches to actually kill you unless you try to make them. (hint) But it’s something to work with. Since it’s possible to lose, I’ve added some stuff with unconsciousness and reactions to losing, although you might not find them >_> At least now that I have some kind of basis for enemy AI, I have the core of this battle system done. Now I’m going to mess around with it, polish it, and learn from it so that when it’s ready to be added to the real game, it will be as awesome as I can make it.
Available for all good OSes (except Haiku, sorry) here.
Plans for next week’s release (and yes, there will be one next week):
- Move the code to Ren’Py 6.13.7. No copypasting, I’m typing it up from scratch using my current code as reference.
- Balance the stats, with considerations to how stats will be affected by leveling in the proper game.
- Add and rework actions. (The “Protect” option has been doing nothing for months, I should get on that.)
- Have some actual script done.
CheeryMoya edit: The day shall come when I no longer have to edit every post and put a turtle in it. In other news…
Aww… that’s cute- wait, what the…
IT KEEPS HAPPENING D:


