Apr 122012
 

It finally happened: We have our own domain! After about a week of awkwardly guessing at how to make WordPress do what I want (and failing at most of it), we’ve finished creating this site you see before you. While there are still a lot of rough edges, we figure the site is at least usable now, and we are still planning on adding improvements to the layout as we get the hang of page templates and stuff like that. If you notice anything odd that ought to be fixed/changed, let us know! It might be a while before we get to them though, as we’ve just spent a week on this site and really want to go back to making games.

Speaking of games, we have two for you to play right now: My Beautiful AI, a game about love, progress, and existentialism, and …Wait, What Did I Just Read?, a collaborative game that is about vagueness and imagination. We’re also getting demos ready for two games: That’s the Way the Cookie Crumbles, which is about bishies, baking, and more bishies, and Ibuki Magica, which is about ripoffs exciting new ways to create a story in an already existing universe. We hope to have demos for both of these released in a month!

If you want to see what we’re up to beyond our development blog, we have a nice forum and chat room for you guys to visit, and we also have a Twitter account set up at @twinturtlegames which you can follow. (Hopefully this post will be published to Twitter, I will be very sad if it doesn’t.)

Get excited!

Apr 012012
 

April 1, AKA April Fool’s Day. It’s a day where people mess with you and say they get a free pass, but at TwinTurtle Games, we’re totally serious business all the time, amirite? Yeah, I’m totes right.

But that also means we take our jokes seriously. In this post, we got a bit of the Truth and a bit of Deception, and it’s your job to pick out which is which. Why? Because I felt like it, that’s why.

Continue reading »

Jan 292012
 

Moya decided that some of the colors don’t make sense so here’s the changes. The color concepts are still subject to change anytime but for the time being we’ll stick with these :D

CheeryMoya edit: Post too long, decided to move these into a break.

Continue reading »

Jan 262012
 

Gutsy wants a post for TWCC, so I’ll give her a post for TWCC. This post should really be Ryu’s, but last time I shanked talked to her, she said she was off vacationing with her family. Ergo, the responsibility falls upon me to announce the tentative color concepts for the TWCC cast! Remember that these are subject to change.

Edit: Post too long, put into break.

Continue reading »

Jan 152012
 

Celebratory Sea Turtle

Shut up, this never gets old.

That’s right, we have an idea of when we want to release a demo for you guys! It’ll have the basic baking sim part done, and hopefully sprites plus a week’s worth of dialogue if Ryu and I can get it in on time! When will it be out you say? *drumroll*March 31 is what we’ve all decided on, so stick around!

And while you all wait patiently, I’ve got a few badly made chibis of your favorite bishies after the break! Continue reading »

Jan 092012
 

There. I managed to kick myself into working on this game and doing stuff. Witches finally attack, making this finally count as an actual game-like thing. It’s horribly unbalanced, and it’s hard for witches to actually kill you unless you try to make them. (hint) But it’s something to work with. Since it’s possible to lose, I’ve added some stuff with unconsciousness and reactions to losing, although you might not find them >_> At least now that I have some kind of basis for enemy AI, I have the core of this battle system done. Now I’m going to mess around with it, polish it, and learn from it so that when it’s ready to be added to the real game, it will be as awesome as I can make it.

Available for all good OSes (except Haiku, sorry) here.

Plans for next week’s release (and yes, there will be one next week):

  • Move the code to Ren’Py 6.13.7. No copypasting, I’m typing it up from scratch using my current code as reference.
  • Balance the stats, with considerations to how stats will be affected by leveling in the proper game.
  • Add and rework actions. (The “Protect” option has been doing nothing for months, I should get on that.)
  • Have some actual script done.

CheeryMoya edit: The day shall come when I no longer have to edit every post and put a turtle in it. In other news…

Aww… that’s cute- wait, what the…

IT KEEPS HAPPENING D: