Jul 042012
 

Yet another post title that ends in an exclamation point! We’ve got good reason to though, I assure you. Why? The demo is finally out O:

Grab it for all versions here!

 The demo begins a week since Elise gains control of the Greene bakery, so it’s not quite at the beginning of the game. Try it out, tell us how we did!

Meanwhile, I must catch up on my sleep q-q

May 022012
 

I’ve been going through a lot of rewrites of the battle system for Ibuki Magica, trying to work out exactly what I want it to feel like, and to make something unique and matches the nature of the rest of the game. I figure I should give an update on where I’ve been and where I’m at now.

Originally, the new battle system was going to have 14 different skills, in seven sets of two. You’d choose an attack that selected one of those skill sets for the attacker, and another for the defender. Then there’d be some random number picked for each set and whoever had the higher number won or something confusing. I have simplified and streamlined it, and hopefully created something unique while not confusing the hell out of the players.

Every character has a set of three offensive ability scores, and three defensive ability scores. Each of these abilities reflects how a magical girl or witch can use their magical powers. Each offensive ability you use will rely on one of each of these: one offensive ability for the attacker, and a defensive ability for the target. The success of your attack will be affected by how much higher or lower your attack score is compared to your opponent’s defense score. Part of the strategy in combat will be working out which defensive abilities your enemies are worst at, and trying to use attacks that target those abilities. Of course, the attacks most likely to be successful might not be the most useful in a certain situation, so figuring out how to make your best abilities more likely to hit is important too.

In addition to the six abilities mentioned above, each character will have a set of traits that will affect different actions. These traits will reflect personality and fighting style more than they will raw fighting ability, and augment the power of certain attacks. For example, the courage trait would impact an attack that’s incredibly risky and daring, while the mindfulness trait might make it easier to analyze and defend against wild onslaughts. While a character’s ability scores will mostly be determined by the nature of their wish and how they fight, traits can be increased both by actions in battle and choices made outside of it.

I’m still working out a lot of this, like the exact number and type of traits, how the defensive abilities will work without overlapping (I want a good reason for why magical shields won’t protect you if you fail to dodge out of the way or something), and how to display different actions. Right now I have actions separated into ‘attacks’, ‘magic’, and ‘tactics’, but I’m not sure how accurate those are. I’m also still debating how to handle health, and protecting one’s soul gem. Thankfully, I’m a lot more satisfied with this current system is working overall compared to what I previously had. I hope to have another tech demo out soon for everyone to play with, and I hope you all look forward to it!

Apr 152012
 

When Ryu said that she was uninspired, I got the brilliant idea to drag her and Gutsy down to the IRC and RP the characters. Lame? Screw you, it’s entertaining!

[19:36] <Xavier> The fedora stays on, babe. Try to steal it and things won’t be pretty.
[19:37] <Ryurieri> Challenge accepted
[19:37] <Xavier> …

[20:08] <Ryurieri> So Santos, how bad’s your eyesight without the glasses?
[20:09] <Santos> Not that bad. It’s not horrible, but it isn’t 20/20 either.
[20:09] <Ryurieri> So that means I can steal it, right?
[20:09] <Santos> No.
[20:10] <Ryurieri> Please?
[20:10] <~Funnyguts> Ryu, are you going to steal stuff from all the boys?
[20:10] <Santos> …
[20:10] <Ryurieri> Yes

And when you add characters from Omnificent’s Forever Alone: Nerds the Gathering

[21:24] <~Funnyguts> Josh, this is not a chat to hook up with people.
[21:24] <Joshua> Aw :C
[21:24] <Joshua> You’re breaking my heart~
[21:25] <Cassie> o_o
[21:25] <~Funnyguts> You can find other places to hit on girls….
[21:25] <Jeff> WHOA
[21:25] <~Funnyguts> Preferably without scaring them.
[21:25] <~Funnyguts> Huh?
[21:25] <Jeff> You know places to hit on girls?
[21:25] <Joshua> Trollolololol
[21:25] <~Funnyguts> Lots of places that aren’t here. Unless someone really wants Josh to hit on them.
[21:26] <Joshua> ~<3
[21:26] <Jeff> Whoa I got no problem with that but I don’t swing that pendulum bro
[21:26] <Joshua> You don’t~?
[21:26] <Jeff> I mean it’s cool and all
[21:26] <Joshua> That’s good, I don’t either.
[21:27] <Jeff> But uh- oh okay lol
[21:27] <Joshua> u mad?
[21:27] <Jeff> Nowai

[21:34] <Elise> Wow, pretty crowded today, huh?
[21:34] <Matt> You kidding me?
[21:34] <~Funnyguts> Hi
[21:35] <Matt> This place is about as lively as a nursing home on sedatives.
[21:35] <Elise> That’s… a nice way to put it.

So yeah, if anyone wants a chat with the characters, I’ll be on the IRC as much as possible. I might be on and off sporadically, but for the most part I’ll be sitting on that page. You can request a character once you’re there!

Jan 202012
 

Here’s the third of ten Ibuki Magica characters. This one is the mentor character. I’m trying to keep her interesting and not too much like a certain other mentor, without also trying too hard to make her different. All these characters are still under development, and since Ibuki and Ichiko were the only two girls to already have art drawn of them, the appearance of the rest of the characters is not settled at all. It also means that there won’t be a chibi from Moya this time.

Hotaru Minori, age 19

Background: Minori is the oldest Puella Magi anyone in the city has known (both in actual age and time since making her contract), and the only one who has managed to make more than one wish. She was approached to be contracted about a year ago, before she even knew of anything of witches or magical girls. Despite not knowing what she’s getting into, Minori took the offer and began her life as a witchslayer. She’s taken it upon herself to act as a mentor to any new recruit who wants her guidance, and is happy to keep them on the right path.

Personality: She likes acting like a big sister, although while Ichiko acts like a responsible sister, Minori is the loud, overexcited, and disorganized sister who would totally be cool with you sneaking off to your boyfriend’s house. Minori’s easygoing as a mentor, but she will get disappointed if her charges ignore what she says. She has a tendency to quickly disbelieve any new information that doesn’t fit what she already understands.

Appearance: Minori has soft red eyes and jet black hair that is cut to just below her neck. Since she’s not in school, she enjoys the chance to wear a variety of clothes, although they tend to just be shirts and shorts. She’s tall and well-toned, but she doesn’t particularly try to keep her figure or impress anyone with it. Her magical girl uniform is a white minidress with red trim, and both her arms and legs are in white tights. Uniquely, Minori’s hair will grow down past her hips, with the new hair being a bright red. Minori wields a heavy sword with one hand, with the grace of a fencer.

Curry edit: Are we drawing chibis now? I want in!she has the coolest hair

CheeryMoya edit: Because a certain someone refuses to acknowledge the fact that all posts need at least one pretty picture or a turtle, I’m going to share with you all 3 of my prized possessions.  Behold, a turtle doll, a figurine of Dragon Kid from Tiger and Bunny, and a hand-knit scarf that I made to resemble bacon. I know you are all filling up with envy as you stare at my wonderful things.